Curriculum Vitae
Ravensburger AG
Group Director Digital / CDO
(since 2016)
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Driving the digital transformation of the group by defining the strategy for external and internal digitalization and transformation
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Evaluate and implement new business models
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Overseeing the development of digital consumer experiences, such as websites, apps, voice applications, etc.
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Defining the Digital Operating Model, including processes, structures, guidelines and capabilities requirements
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Implementing agile ways of working, such as Design Thinking, Scrum, Learn Startup, etc.
LEGO Systems A/S
Senior Director Digital Solutions
(2014 - 2016)
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Management of Digital Solutions department with over 130 internal employees, 80 external employees in an offshoring setup and various international vendors
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Overseeing the development of different LEGO channels, such as LEGO.com, LEGO Ideas, Rebrick and further digital global and regional campaigns
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Ownership of the Digital Product Technology platform that supports the core products of LEGO and defines future digital technology strategies
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Establishing and managing the digital guidelines for LEGO
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Implementation of agile development methodologies of digitally produced experiences on a portfolio level („Scaled Agile Framework“)
Deutsche Telekom AG
Vice President Games
(2011 - 2014)
Setup and running the games business for one of the world largest telecommunication company
Full P/L responsibility for Deutsche Telekom’s games activities
Overseeing the Gamesload portal, DT’s internal digital distribution platform for PC games, online games and casual titles
Establishing and building DT’s product portfolio with the development of browser-based games, Facebook titles and mobile games
Managing a team of over 50 people including product management, operations, marketing, content sourcing and business development
Bigpoint GmbH
Chief Games Officer
(2009 - 2010)
Member of the executive management team, overseeing the business units Producing, Game Design, Art, Licensing, Portal and Community Management
Development of gap analysis and international growth strategies
Definition of Bigpoint’s product strategy (internal development, licensing, partnerships)
Responsible for monetising the product portfolio and in direct charge of the revenues of more than €100 million per annum
Personnel responsibility for more than 150 employees in several international locations
THQ International GmbH
General Manager
(2007 - 2009)
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Managing and heading the international office of THQ, based in Zurich, Switzerland
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Long-term planning of THQ’s three year product and financial goals and targets by closely working with the US headquarters and the international offices
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Strong involvement in the company’s strategic process by leading the “strategic analysis group” - consisting of various senior management staff
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Responsible for international market analysis, benchmarking and product forecasting
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Overseeing the business units “International Operations” and “International Planning”
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Koch Media GmbH
Director Product Acquisition & Development
(2006 - 2007)
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Definition and execution of Koch Media’s product strategy including creation and management of brands and Intellectual Properties
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Management of the areas ‘Producing’ and ‘New Media Development’
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Acquisition of products for development, publishing and distribution
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Evaluation and due diligence of development studios and product concepts
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Overseeing the development of internally produced products, from concept phase through to the final product
Nintendo of Europe GmbH
Head of Business Development /
Head of Product Analysis & Online /
European Product Manager /
(1994 - 2006)
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Europe-wide strategic and operational business development for Nintendo
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Product acquisition of 2nd party software throughout Europe
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Evaluation of strategic alliances with European developers
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Evaluation of concepts and business opportunities with partners of Nintendo
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Responsible for the development, implementation and management of the internet presence of Nintendo in Europe
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Management of the ‘Product Analysis’ and Online' departments
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Conception of database marketing and promotional activities (up-sell & cross-sell)
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Heading the European Internet Steering Committee
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Development and management of Nintendo’s online loyalty program
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Responsible for internal market analysis and product evaluation